Aaron's Development Forums


 
HomeHome  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  

Share | 
 

 June 16th, 2009 (Development Day 2)

Go down 
AuthorMessage
Aaron
Admin
avatar

Posts : 73
Join date : 2009-06-08
Age : 27
Location : Delaware

PostSubject: June 16th, 2009 (Development Day 2)   Tue Jun 16, 2009 11:56 am

clsPlayer.cls
Code:
'// [June 16th, 2009 Update]
'// - Optimization of sub Move(Control_Down, Direction)
'// - Completion of function Is_Blocked_By_NPC(Map_Num, ID, Direction)
'// - Creation and completion of function Return_Map_Num
'// - Creation and completion of function Return_Loc_X
'// - Creation and completion of function Return_Loc_Y
'// - Modified Statistics_Type UDT
'// - Creation and completion of function Return_Level
'// - Creation and completion of function Return_Skill_ID(Slot)
'// - Creation and completion of function Calculate_EXP_Increase(Player_Level, NPC_Level)
'// - Creation and completion of sub Increase_EXP
'// - Creation and completion of sub Increase_Level
'// - Creation and completion of function Return_POW(Item_POW)
'// - Creation and completion of function Return_END(Item_END)
'// - Creation and completion of function Return_DFT(Item_DFT)
'// - Creation and completion of function Return_SPI(Item_SPI)
'// - Creation and completion of function Return_CHR(Item_CHR)

clsNPC.cls
Code:
'// Name: clsNPC.cls
'// Created: June 16th, 2009
'// Creator: Aaron Bartlett
'// Description: Class module for the non-player character.
'// Gives access to information and actions.
'//
'// [June 16th, 2009 Update]
'// - Creation of following UDT's
'//    1. NPC_Type
'//    2. Pre_Vitals_Type
'//    3. Vitals_Type
'//    4. Statistics_Type
'//    5. Skills_Type
'//    6. Location_Type
'//
'// - Creation and completion of function Return_Map_Num
'// - Creation and completion of function Return_Loc_X
'// - Creation and completion of function Return_Loc_Y
'// - Creation of incomplete sub Move(Direction)
'// - Creation of incomplete function Is_Blocked_By_Tile(Direction)
'// - Creation and completion of function Is_Blocked_By_Player(Map_Num, Direction)
'// - Creation of incomplete sub Lose_Hit_Points(Amount)
'// - Creation and completion of function Is_Blocked_By_NPC(Map_Num, ID, Direction)
'// - Creation and completion of sub Lose_Spirit_Points(Amount)
'// - Creation and completion of function Return_Skill_ID(Slot)
'// - Creation and completion of function Return_AI_Type(AI_Type)
'// - Creation and completion of function Return_POW
'// - Creation and completion of function Return_END
'// - Creation and completion of function Return_DFT
'// - Creation and completion of function Return_SPI

modConstants.bas
Code:
'// Name: modConstants.bas
'// Created: June 16th, 2009
'// Creator: Aaron Bartlett
'// Description: Module that holds all in-game constant values.
'//
'// [June 16th, 2009 Update]
'// - Added Constants
'//  1. NPC_Max
'//  2. Skill_Max
'//  3. Item_Max

modRender.bas
Code:
'// Name: modRender.bas
'// Created: June 16th, 2009
'// Creator: Aaron Bartlett
'// Description: Holds all sequences for in-game graphical rendering for preparation
'// to be called within the main game loop.
'//
'// [June 16th, 2009 Update]
'// - Rendering sequences moved from modMain to modRender
'//  1. Render_GUI
'//  2. Render_Map
'//  3. Render_Sprite
Back to top Go down
View user profile http://aarons.forumotion.com
 
June 16th, 2009 (Development Day 2)
Back to top 
Page 1 of 1
 Similar topics
-
» RitzPix June-July'11 Photo Contest
» Nintendo: Shutdown of Wii Channels as of June 28, 2013
» Web designing is difficult?
» 2012 Wineries Unlimited Sweepstakes
» seriously deep omegle conversations

Permissions in this forum:You cannot reply to topics in this forum
Aaron's Development Forums :: Announcement Board :: Aaron's Development Portfolio :: Current Projects :: [VB6 Project] Final Salvation-
Jump to: