Final Salvation is a 2D medieval fantasy RPG, being developed in Visual Basic 6 using DirectX8 as its graphical and media library.
All graphics are custom made but inspiration for its top down style comes from Ultima 4.
Development Lead: Aaron Bartlett
Programmers: Aaron Bartlett, <Available Position>
Pixel Artist: Aaron Bartlett, <Available Position>
GUI Artist: Aaron Bartlett, <Available Position>
Story Writer: Aaron Bartlett
Content Developers: Aaron Bartlett, <Available Position>, <Available Position>
Music & Sound Developers: <Available Position>
The game will be completely written from scratch besides the DirectX8 Class Module which credits go to Gaiken for that. While the class module is not written from scratch, it is highly modified to work with my source and to perform its abilities better. The class module was created for the purpose of easily invoking the abilities of DX8 without as much of the hassle.