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 June 16th, 2009 (Development Day 2)

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Aaron
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Aaron


Posts : 73
Join date : 2009-06-08
Age : 33
Location : Delaware

June 16th, 2009 (Development Day 2) Empty
PostSubject: June 16th, 2009 (Development Day 2)   June 16th, 2009 (Development Day 2) Icon_minitime1Tue Jun 16, 2009 11:56 am

clsPlayer.cls
Code:
'// [June 16th, 2009 Update]
'// - Optimization of sub Move(Control_Down, Direction)
'// - Completion of function Is_Blocked_By_NPC(Map_Num, ID, Direction)
'// - Creation and completion of function Return_Map_Num
'// - Creation and completion of function Return_Loc_X
'// - Creation and completion of function Return_Loc_Y
'// - Modified Statistics_Type UDT
'// - Creation and completion of function Return_Level
'// - Creation and completion of function Return_Skill_ID(Slot)
'// - Creation and completion of function Calculate_EXP_Increase(Player_Level, NPC_Level)
'// - Creation and completion of sub Increase_EXP
'// - Creation and completion of sub Increase_Level
'// - Creation and completion of function Return_POW(Item_POW)
'// - Creation and completion of function Return_END(Item_END)
'// - Creation and completion of function Return_DFT(Item_DFT)
'// - Creation and completion of function Return_SPI(Item_SPI)
'// - Creation and completion of function Return_CHR(Item_CHR)

clsNPC.cls
Code:
'// Name: clsNPC.cls
'// Created: June 16th, 2009
'// Creator: Aaron Bartlett
'// Description: Class module for the non-player character.
'// Gives access to information and actions.
'//
'// [June 16th, 2009 Update]
'// - Creation of following UDT's
'//    1. NPC_Type
'//    2. Pre_Vitals_Type
'//    3. Vitals_Type
'//    4. Statistics_Type
'//    5. Skills_Type
'//    6. Location_Type
'//
'// - Creation and completion of function Return_Map_Num
'// - Creation and completion of function Return_Loc_X
'// - Creation and completion of function Return_Loc_Y
'// - Creation of incomplete sub Move(Direction)
'// - Creation of incomplete function Is_Blocked_By_Tile(Direction)
'// - Creation and completion of function Is_Blocked_By_Player(Map_Num, Direction)
'// - Creation of incomplete sub Lose_Hit_Points(Amount)
'// - Creation and completion of function Is_Blocked_By_NPC(Map_Num, ID, Direction)
'// - Creation and completion of sub Lose_Spirit_Points(Amount)
'// - Creation and completion of function Return_Skill_ID(Slot)
'// - Creation and completion of function Return_AI_Type(AI_Type)
'// - Creation and completion of function Return_POW
'// - Creation and completion of function Return_END
'// - Creation and completion of function Return_DFT
'// - Creation and completion of function Return_SPI

modConstants.bas
Code:
'// Name: modConstants.bas
'// Created: June 16th, 2009
'// Creator: Aaron Bartlett
'// Description: Module that holds all in-game constant values.
'//
'// [June 16th, 2009 Update]
'// - Added Constants
'//  1. NPC_Max
'//  2. Skill_Max
'//  3. Item_Max

modRender.bas
Code:
'// Name: modRender.bas
'// Created: June 16th, 2009
'// Creator: Aaron Bartlett
'// Description: Holds all sequences for in-game graphical rendering for preparation
'// to be called within the main game loop.
'//
'// [June 16th, 2009 Update]
'// - Rendering sequences moved from modMain to modRender
'//  1. Render_GUI
'//  2. Render_Map
'//  3. Render_Sprite
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June 16th, 2009 (Development Day 2)
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