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 July 10th, 2009 (Development Day 10)

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Aaron
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Aaron


Posts : 73
Join date : 2009-06-08
Age : 33
Location : Delaware

July 10th, 2009 (Development Day 10) Empty
PostSubject: July 10th, 2009 (Development Day 10)   July 10th, 2009 (Development Day 10) Icon_minitime1Sat Jul 11, 2009 4:07 am

So it has been a few days since I have updated. I've been doing many other things in regards to mainly website development. Although today I finally took the time to iron out a lot of things and bring to you the tenth development day update for this project.

With the marking of the tenth development day, not only was quite a bit of foundation added to the games engine, but there will be a small playable executable file downloadable from the downloads section of the web site. I am also going to be cutting much sleep out of my sleep schedule in an attempt to get the engine and possibly even the full game developed before college starts in the fall semester.

Wishing for the best,
Aaron Bartlett - Lead Developer

modDeclare.bas
Code:
'// [July 10th, 2009 Update]
'// - Removed Declarations
'//  1. Exit_Button_Down (Boolean)
'//  2. Options_Button_Down (Boolean)
'//  3. Hide_All_GUI (Boolean)
modMouseInput.bas
Code:
'// [July 10th, 2009 Update]
'// - Removed function Check_For_Exit_Button(X, Y)
'// - Removed function Check_For_Options_Button(X, Y)
modRender.bas
Code:
'// [July 10th, 2009 Update]
'// - Removed Exit & Option buttons as game is only playable in windowed mode
clsNPC.cls
Code:
'// [July 10th, 2009 Update]
'// - Creation and completion of function Return_Random_Direction
'// - Added Declarations
'//  1. Saying (Long) in UDT NPC_Type
'//  2. Target_Player (Boolean)
'//  3. Target_ID (Long)
'//  4. Speed (Long)
'// - Updated sub Move(AI_Type)
'// - Updated function Return_Speed
'// - Updated sub Melee_Attack
'// - Removed Is_Blocked_By_Player(Map_Num, Direction)
'// - Completed AI_Type "Enemy" Movement Artificial Intelligence
'// - Completed sub Find_Target
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